Southern Polytechnic State University

Undergraduate Academic Catalog 2012-2013

Computer Game Design and Development

Offering:
The Bachelor of Science in Computer Game Design and Development
The Minor in Computer Game Design and Development

Why study Computer Game Design and Development at SPSU?

The Bachelors of Science in Computer Game Design and Development equips students and graduates with the skills and knowledge to apply computing and software engineering techniques to the design and production of digital media for entertainment, research, and education. As a specialization within the field of computing, game design and development builds on and applies expertise in computing hardware and software to create engaging and immersive multimedia systems.

About the program

The program exposes students to the breadth of the field in the areas of digital media, human-computer interaction, the history and theory of gaming, game design, 2D and 3D graphics, simulation, modeling, software engineering, artificial intelligence, data structures, and algorithms. Current and emerging domains including online games (and massively multiplayer games or MMOG), casual games, mobile games, and serious/educational games are explored. Students are also required to select an upper-level concentration within the program to ensure depth in their program of study. While these concentrations will change as the field evolves, current offerings include media-production, distributed-mobile, education-serious, planning-management, and simulation-informatics.

One of the more innovative aspects of the program is the inclusion of a significant studio experience for students in their senior year. This two-course sequence provides an opportunity for students to be mentored by faculty and their peers in the first semester and in turn mentor fellow students in the second semester. The year-long capstone project developed in these courses is a vital component in graduates’ portfolios and will be showcased on the program’s Web site. Moreover, giving the recruitment and hiring practices in the digital entertainment and computer gaming industry, portfolios are crucial in helping graduates secure employment in the industry.

The program places significant importance on developing students’ communication, team, critical thinking, and problem solving skills, skills that were identified as vital by industrial partners and employers. Courses integrate written and oral presentations as well as team-based design and development projects to ensure students build these skills.

The Faculty

Each faculty member in Computer Game Design and Development has his or her own specialty, from mobile games to graphics. Our faculty members have worked on research projects and grants with the National Science Foundation (NSF) and other agencies, developed augmented reality applications, built mobile games, and worked on various serious and games-for-learning projects. They pass their experiences and expertise in the field of computing and game development to their students to help them succeed professionally as well.

Jeffrey W. Chastine, Associate Professor

Venu G. Dasigi, Professor and Chair of Department of Computer Science and Software Engineering

Richard A. Gesick, Lecturer

Jon Preston, Associate Professor

BS CGDD Program Educational Objectives

The Bachelor of Science in Computer Game Design and Development prepares our graduates to reach the following goals 3 to 5 years beyond graduation:

  • Computer Game Design and Development graduates will be successful professionals in the field with solid fundamental knowledge of gaming and computing, making valuable technical contributions to the design, development, and production of computer game systems and related applications.
  • Graduates utilize and exhibit strong communication and interpersonal skills, as well as professional and ethical principles when functioning as members and leaders of multi-disciplinary teams.
  • Graduates are sufficiently prepared for their first and subsequent positions, as they are independent learners, including learning new, rapidly-changing technologies and applying them in their game systems development.

BS CGDD Student Outcomes

Each graduate of the program should be able to:

1. Decompose and solve complex problems through artifacts of computing such as hardware, software specifications, code and other written documents

2. Demonstrate an understanding of computing principles in the areas of programming, data structures, architecture, systems, graphics, and artificial intelligence and how they relate to computer game design and development

3. Utilize mathematics and science in game design and development

4. Apply principles of game design and development to generate a portfolio showcasing their successful industrial experience, research, and/or creative works

5. Demonstrate a breadth of knowledge in historic and emerging domains and genres of computer gaming and interaction

6. Demonstrate an understanding of social, professional, global, and ethical issues related to computing

7. Work effectively in teams on system development projects

8. Demonstrate effective oral and written communication skills

Other Program Goals

Expand the visibility of SPSU and the University System of Georgia (USG) in the field of game design and development

  • Scholarship and research in regional, national, and international venues
  • Service and partnerships with professional societies and non-profit organizations in the field

    Create a strong community of students and alumni

  • Offer an annual computer game design competition sponsored by SPSU and industrial partners
  • Develop an online digital portfolio that showcases the work of students, alumni, and faculty
  • Host and sponsor events in which students, alumni, and industrial partners connect and build relationships

    Serve the community and industry

  • Partner with local industrial and non-profit partners through student team projects and consulting
  • Educate students to provide intellectual capital and leadership to advance the fields of game design and development and related industries

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