| Encourage Active Learning | ||||||||||||||||||||||
| Students don’t learn just by sitting and listening or memorizing and spitting out
answers. They have to reflect on the information, relate it to past experiences and
apply it to their lives for it to really have an impact. It is common in the traditional setting to have students write papers, participate in labs, or in some other way be engaged with the content. In most cases active learning takes place outside of the classroom with homework assignments. |
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“Learning is not a spectator sport.”
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However, some instructors encourage active learning in the classroom as well. For
example, one instructor has 1 minute papers where after a lecture, she will have
students summarize what they’d heard, write about what they enjoyed the most and
also what was the least clear to them. Other face to face alternatives for an active
learning environment includes field trips, games, problem-solving, or library research
projects.
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| Active learning activities like presenting information and peer teaching has been shown to increase retention levels by as much as 90%. Tools such as Wimba
Live Classroom can be used to provide the structure for students to give presentations
in real time with audio and video.
Another way to have students interact with the content is by means of computer simulations or some sort of interactive tool like a clickable image map or crossword puzzle. Usgshare.org provides simulations that you can use in your own courses. The items at USG Share are licensed under Creative Commons. |
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