Gaming Groups at SPSU
We're many and varied, but here are some gaming groups at SPSU. If you know of more, please let us know!
SPSU Game/Simulation Group
Our goals are:
- To have fun!
We play and make games. We also create mathematical models that describe the "fun-ness" of existing games
- To share areas of expertise and utilize the gaming lab at SPSU
This includes, but is not limited to combinatorics, game theory, graph theory, networks, algorithms, etc.
- To increase awareness of the applications of computing
Demonstrate to non-majors how CS degrees (including the minor) could benefit them
- To develop a network of students, alumni, and faculty with an emphasis on building
Food and drinks bring people together
- To provide an opportunity to work in an informal yet productive group and produce
meaningful demos, projects, etc.
Part of our mission is to partner with schools and others to create educational materials for use in the classroom
Our inaugural meeting was held in 2008. In an auspicious start, we discussed randomness and choice, and their impact on fun in games. After a brief discussion of "Candy Land" and "Ricochet Robots," we launched into a nice game of "Citadels."
The student chapter of the Association of Computing Machinery (ACM) has close ties to the gaming initiatives at SPSU.
On October 2, 2008, the ACM hosted a talk entitled "Neo-Shamans: Computing as Indistinguishable from Magic."
ACM is also about fun. In October 2009 the group met for a Halloween Party which included co-op play of Tripwire Interactive's Killing Floor (graciously donated by Tripwire) and we tested out the new Will-It-Blend blender on a computer mouse.
Other community groups related to gaming and computing are also being formed. Please check back for more information, including information on the upcoming group focused on game servers led by Roger Butler.